In collaboration with the MIT Education Arcade, we are creating a game-based assessment system that gives students and teachers access to ongoing authentic assessments that measure multiple learner outcomes in a deep and robust way. We are working to re-envision the role of formative assessment in math classrooms using digital games as a vehicle to assess […]

Playful Assessment

When we look at today’s schools as a system, it is easy to see that one important component of that system is assessment, and that in order to improve the whole system, we must have assessments that work well with all other components. In recent years there has been a push for instruction to become […]


Why learn about rubrics? Most people recognize the limitations of standardized testing, but may continue to rely on it because they’re not sure what to do instead. Personalized learning and project based learning allow for more creativity and can lead to deeper learning experiences, but diverse deliverables can be confusing to evaluate. Rubrics to the rescue! […]


While there are many benefits of making and makerspaces, one of the greatest challenges of implementing making in K–12 schools is the question of how to assess collaborative, cross-disciplinary, and iterative making practices and outcomes. We believe that it is crucial for educators to design and implement making activities with assessment in mind, to be […]

Beyond Dashboards

Game-based assessments (GBAs) have been shown to be a powerful context to measure students’ 21st century skills. By eliciting evidence of skills in an embedded, authentic and playful environment, they present the potential for assessments to go beyond measuring outcomes of content knowledge to shed light on thought processes. At the Playful Journey Lab, we […]